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Studio lets you dub over a video: bring in a clip, see its captions and audio on a timeline, and record your voice on top of it, line by line.

Studio: matching video & dubbing

Studio lets you dub over a video: bring in a clip, see its captions and audio on a timeline, and record your voice on top of it, line by line.

Studio answers a different question than the rest of the Workspace. Audio Lab dubs the voices inside a game; Studio dubs a video: a trailer you want to release alongside your translation, a cutscene, a tutorial, a walkthrough. You bring in a clip, and Studio lays out its captions and audio on a timeline so you can record your voice over it, line by line.

Bringing a video in

  1. Pick a video

    Paste a YouTube link, or drop a file of your own. A YouTube link brings back the title and any captions on file; a local file is copied into the project and starts with an empty timeline you add lines to yourself.

    youtube.com/watch?v=hollowtide-endingFetch
    From YouTube

    Hollowtide, the quiet ending

    Duration
    8:12492s
    Audio
    Stereo48kHz
    Captions
    EN146 lines

    Each caption becomes a timed line on the timeline, ready to translate.

    Pasting a link and fetching it. The three tiles are what you get: how long the clip runs, its audio, and how many caption lines came with it.

    Drop a video here

    or click to browse
    MP4, MOV, and WebM work best
    The drop area for your own clips. MP4, MOV, and WebM all work.
  2. Choose what comes with it

    Before the editor opens you decide whether to import the captions as subtitles. Leave it on and every caption becomes a timed line waiting to be translated and voiced. You can also focus on part of the video by setting a start and end time, which is what you want when a two-hour walkthrough holds one ending you care about. Focusing hides nothing permanently; widen the range later and the rest comes back.

  3. Open in the editor

    The editor opens with everything lined up: the video on top, the caption lines and your recordings below it on a shared timeline.

Tranzio never downloads the video. It plays from YouTube where it lives, and only the title and captions are fetched. Keeping a copy of somebody else's video is a copyright problem there's no need to take on, and the timeline works exactly the same without one. Import the same link twice and you get two separate sources, so you can focus one on the intro and the other on the ending.

The editor

The editor pairs the video with a multi-track timeline. Each caption becomes a line you translate and voice, and your recording sits on the lane underneath, split into chunks, one per line. Seeing them stacked is the whole point: you can tell at a glance whether your delivery lands where the original did.

0:000:040:080:120:16
Original
It never rains here.
Not since the harbour closed.
Come inside, you're soaked.
Your take
Take 1
Take 1
Take 2
Two lanes under one ruler: the original captions on top, your take below. The playhead sweeps both at once. The dashed amber chunk is one that hasn't been matched to a line yet.

A bar across the top walks you through the four steps in order, and the editor changes its advice as you move along it:

  1. Watch

    Play the clip end to end first. Get the rhythm, the pauses, the order the lines come in. Scrub the ruler to jump around.

  2. Record

    Record all your lines in one continuous take rather than one line at a time. The original audio ducks while you record so you can hear the timing you're matching, and gaps are fine because the next step splits on them.

  3. Split

    Your take gets cut into chunks at the silences, one chunk per line. Review the cuts, add one with the split tool, or merge two that shouldn't have been separated.

  4. Match

    Point each chunk at the line it replaces. This is what turns a long recording into a set of dubbed lines.

Matching chunks to lines

Matching is the step that makes the rest count, and it's mostly automatic. Auto-match walks every unmatched chunk and links it to the nearest caption in time, which is right almost every time when you recorded along with the video. What it gets wrong you fix by clicking a chunk and then clicking the line it belongs to, or by dragging the chunk onto it. The whole auto-match is one undo, so trying it costs nothing.

Match progress4/4
CtrlK
  • 0:04It never rains here.Take 1
  • 0:09Not since the harbour closed.Take 1
  • 0:14Come inside, you're soaked.Take 1
  • 0:19I'll put the kettle on.Take 1
Auto-match linking a take's chunks to their lines. The counter at the top is the number worth watching: a line with no chunk is a line nobody has dubbed yet.

Lines are yours to reshape, too. Split one that runs too long for a single breath, merge two that are really one sentence, or add a line by hand when the captions missed something. Short lines are the secret; nobody dubs a paragraph in one breath.

Attaching the original clip

A line can carry the game's own recording of it, which is what the A / B waveforms in the inspector compare: the original above, your take below. Press Attach original audio and a search opens over every clip the game scan found.

Search matches what is said first, then event, bank and file names, so a few words of the line usually finds it. When Tranzio already ties a clip to this line it is pinned to the top and marked Suggested. Arrow keys move through the results and Enter attaches, so a scene can be linked without leaving the keyboard, and the filters narrow to the suggestion or to clips nothing is linked to yet.

Nothing to search means the game's audio has not been scanned. Run a scan from the Audio page first, and the clips appear here.

Editor shortcuts

Recording goes much smoother when play, pause, and record are on keys. The full list lives in Keyboard shortcuts; these are the ones you'll use every minute:

ShortcutAction
SpacePlay / pause
RStart or stop recording
← / →Skip back / forward 5 seconds
Ctrl+KAuto-match every unmatched chunk
V / H / S / LTools: select, hand, split, link
Ctrl+ZUndo

Rule of thumb for which tool: Studio for a video, Audio Lab for the game. If the thing you're dubbing has a play button and a duration, it's Studio. If it's spoken lines the game triggers while playing, it's Audio Lab.

The two rooms do meet in one place. If a line in Studio is attached to the game's own audio file, the chunks you matched to it are mixed down and packed into the patch when you build, under the step called Compiling studio recordings. So a cutscene dubbed here can ship inside the game, not just alongside it.