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Patches, restore points, adaptations, and coverage: the five-minute explanation of what Tranzio actually does to your games, and why it's safe.

How translations work

Patches, restore points, adaptations, and coverage: the five-minute explanation of what Tranzio actually does to your games, and why it's safe.

~5 minNo jargon

You don't need to understand any of this to use Tranzio. But most people feel better installing something into their games once they know what's actually happening, so here is the whole model, in plain language.

A translation is a patch

Games keep their text in files: menu labels in one place, dialogue in another, item descriptions in a third. When a studio localizes a game officially, they translate those files and ship them with the game. A Tranzio translation does the same thing, just after the fact: it's a small package (we call it a patch) that contains translated versions of those files, plus any fonts the language needs, plus dubbed audio if the team recorded voices.

Installing a translation means Tranzio carefully swaps the game's original text files for the translated ones, inside your own copy of the game. The game itself doesn't know the difference. It just reads its text files as usual, and now they happen to be in Japanese, or Portuguese, or whichever language you picked.

Inside the patch

  • Translated text

    12,483 strings, Japanese

  • Fonts

    3 files with every letter the language needs

  • Dubbed audio

    2,108 voice clips, when a team records them

Never inside the patch

  • The game's own text

    It is already in your copy

  • Art, models and code

    They belong to the studio that made the game

  • Your save files

    They live elsewhere and are never packaged

Everything a patch ships, and everything it deliberately leaves out. That second column is the reason you need your own copy of the game.

Why you need to own the game

A patch contains only the translation: the translated text, the fonts, the recorded voices. It never contains the game's original files, art, or code. That's what keeps the whole thing fair to the people who made the game, and it's why the installer asks where your copy of the game is. No copy of the game, nothing to patch.

Restore points make it reversible

Before touching anything, Tranzio copies every file it's about to replace into a restore point. Change your mind later, or want to check something in the original language? Open the game in your library and choose Revert to original. The originals come back exactly as they were, byte for byte.

Silksong/Content/Localization
Translated
  • Game.locresJapanese
  • Menus.locresJapanese
  • NotoSansJP.ufontadded by the patch
Restore point saved before the install, 18 MB

Installed. The game reads its text files as usual, and now they are Japanese.

The same folder, before and after. Installing swaps the text files and adds the font the language needs; reverting puts the originals back from the restore point.

Your save files live in a completely different place than the game's text files. Installing, updating, or reverting a translation never touches them. Your progress is safe through all of it.

One game, many adaptations

Different people translate the same game differently. One team keeps names in English, another translates them. One aims for word-for-word accuracy, another for natural flow. So Tranzio doesn't have "the" translation of a game; it has adaptations, one per team, and you choose. A popular game might have four Japanese adaptations and two Portuguese ones. Installing a different adaptation later cleanly replaces the previous one, so trying a few costs nothing. Choosing an adaptation walks through how to compare them.

Hollow Knight: Silksong1 of 3

JA
Japanese TranslationAcme pack · verified by Tranzio
Text translated100%
38,412 of 38,412 strings
38,412
Text
100%
2,108
Audio
100%
3
Fonts
100%
Version v2.4.0Size 4.8 GBUpdated 2 days ago
Three adaptations of one game, on the same card. The team, the coverage, the version and the download size all change with your pick, and only the game stays the same.

Coverage: how much is translated

Translating a game is a huge amount of work, and adaptations are often shared before every last line is done. Coverage is the honest number that tells you how far along one is, overall and area by area. A game can be 100% translated in its menus but only 70% through its side quests, and the game page shows exactly that, so you're never surprised.

78%translated
Overall completeness, the way game pages show it. Below this ring, a per-area breakdown tells you exactly which parts of the game are done.

Coverage also distinguishes text from audio. "Text only" means everything you read is translated but the voices stay original. "Text + full audio" means the team dubbed the voices too, which is rarer and a lot more work.

Who checks quality

Anyone can build and publish an adaptation, which is exactly what makes Tranzio grow. To help you judge what you're installing, every adaptation carries one of three source badges:

Verified
Community
Beta
The three trust levels. You'll see these badges on cards, in the adaptation picker, and on every game page.

Verified means Tranzio reviewed the adaptation for quality and safety. Community means it's published and playable but hasn't been through that review yet (many community adaptations are excellent; check the rating and install count). Beta means the team is still actively working on it and you should expect rough edges.

The one real caveat

Online games with strict anti-cheat can object to any modified game files, translations included. Avoid playing online with a translation installed on those titles; single-player and offline modes are fine. When in doubt, revert before going online. It takes one click.

See it in practice