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Opening a game's details shows everything about its translation before you install: coverage, what's inside, and what other players think. Two minutes here saves surprises later.

The game page

Opening a game's details shows everything about its translation before you install: coverage, what's inside, and what other players think. Two minutes here saves surprises later.

Click any game card and you land on its game page. This is the "read before you install" screen, and it's designed so that two minutes here answers every question that matters: how much is translated, are the voices dubbed, will my alphabet display, and is anyone still maintaining it. Nothing installs until you say so, so poke around freely.

The header

The banner across the top is the whole decision in one strip. The art, the developer and the year come from the game's store listing. The green chip says which language this page is currently showing you, the control next to the button says whose translation that is, and the button does the thing.

The thumbs above the button are how players rate a translation: like it, dislike it, or press yours again to take it back. They are disabled on your own translation and when you are signed out, and hovering them says why. On a translation of your own the main button reads Scan for new content instead of Install: it runs the scan again after the game updates, so new lines and voices come in while everything you translated stays.

Japanese translation availableUnreal Engine
ER

FromSoftware · Bandai Namco · 2022

Elden Ring

ActionRPGSingle-player
One game, three teams. Switching adaptation changes the chip, the version and what the button offers: Install translation when you have none, Update translation when a newer build exists, and a disabled Installed when you're already current. Open the switcher to see the same list the app shows.

Two variations you may meet. If you don't own the game itself and it is sold through Tranzio, the button reads Buy with a price, because a translation is no use without the game under it. And on a game that isn't in your library there is nothing to switch between, so the control becomes a plain label naming the adaptation the button would fetch.

What each section tells you

The page opens on Overview, which is two columns doing two different jobs. The left is the game, pulled from its store listing. The right is the translation, and it's the half you came for.

The game, from Steam

Trailers & screenshots
About the game
Critic reviews
What's inside
System requirements

The translation

Where to buy
Translation
Other adaptations
Game info
In-game languages

Coverage for the adaptation you are looking at: text, voice lines and fonts, each carrying its own percent so one number can never hide another.

The Overview, panel by panel. The left column exists so you can judge the game; the right column exists so you can judge the translation of it.
PanelWhat it tells you
Trailers & screenshotsThe game's own media, straight from Steam. Useful when you're browsing translations for games you haven't played.
About, reviews, what's insideThe store description, critic scores, and the feature list (controller support, cloud saves, and so on). All of it describes the game, not the translation.
About this gameThe publisher's own description, pictures and looping clips included, since a store page explains a game as much through those as through the prose. It opens on the first screenful with a Read more underneath, so a long listing doesn't push the translation below the fold.
System requirementsMinimum and recommended specs per platform, again from the store. A patch adds no meaningful weight to these.
Where to buyStore links and the price for the base game, re-read from Steam and Epic once a day, so a sale shows up here rather than months later. Tranzio translates games, it doesn't sell them, so this panel points outward.
TranslationThe heart of the page: language, how much text is translated, how many voice lines are dubbed, how many fonts were replaced, plus the version, the download size and when it was last updated.
Other adaptationsEvery other team's version of this game, with a way to open theirs instead. Compare them properly in Choosing an adaptation.
Game info and in-game languagesDeveloper, publisher, release date, genres, age rating, and which languages the game itself already ships with. That last one matters: if the game has your language natively, you may not need a patch at all.

The tabs

Overview is one of several tabs. The rest are where a translation stops being a set of numbers and starts being something people use, argue about and improve.

The game itself from Steam on the left, the translation on the right: coverage, the other teams' adaptations, and where to buy the base game.

The tabs of a published translation. Which ones you see depends on the game: the community tabs and Support need you signed in.

On a game you added yourself, the same strip also carries your workspace: Text, Audio, Fonts, Studio, Build and Settings. Those are covered in the translator chapters, starting with Translating text. There, Stats, Forum and Releases open under that slim workspace bar rather than the store header, so moving between a chart and the strings it counts doesn't scroll a poster past you each time. Overview keeps the header, and on a game you haven't added the header is the page.

Reading the coverage numbers

Coverage is measured in three places, and they move independently. Text is how much of the writing is translated, audio is how many voice clips are dubbed, and fonts is whether your alphabet renders at all. The big number at the top is text only, and it says so, because one blended percentage would let a text-complete pack hide thousands of undubbed lines.

JA
Japanese TranslationCommunity pack · verified by Acme Localization
Text translated100%
38,400 of 38,400 strings
38,400
Text
100%
2,100
Audio
100%
3
Fonts
100%
Version v2.4.0Size 4.8 GBUpdated 2 days ago
The translation card from a game page. The headline bar is text coverage; the three tiles under it each carry their own percent and their own raw counts.
What you seeWhat it means
GreenThat area is finished. Nothing in it falls back to the original language.
AmberPartly done. The untranslated remainder shows in the original language, which is usually fine for side content and annoying in menus.
n/aThere was nothing to do here. A game with no voice clips indexed reads "n/a" for audio rather than a scary 0%, because "nothing to dub" and "nothing dubbed" are not the same thing.
0%There is work in this area and none of it is done. A text-only pack for a fully voiced game looks like this on the audio tile, and that is exactly what it should look like.

Fonts deserve a word of their own. If a game ships no glyphs for your alphabet, an otherwise perfect translation renders as empty boxes, so a pack showing no fonts replaced on a game that needs them is the one number here that can spoil an install outright.

Every adaptation here is made by a player, so the rating and the install count are how you judge one. Both are in full on the Stats tab. A Betabadge is the one to read carefully: it says the team is still working, so expect gaps. See Ratings & reviews.

Pull, Push and the translation picker

On the pages where you work on a translation, a small strip sits in the corner with three things. Pull fetches the latest work from the cloud copy of the translation: when a teammate changed lines on their computer, Pull brings those changes to yours, and the number on it is how many are waiting. The small arrow beside it can switch on automatic pulling, so changes arrive on their own. Push does the opposite: it sends the changes you made to the cloud, and its number is how many you have not sent yet. Only the translation travels, never the game's own files.

The third thing is the translation picker. A game can have more than one translation of yours, for example one per language, and this chooses which one the Text, Audio, Fonts and Build pages are working on. You can start a new translation from the same menu.

Who made it

Under the coverage card sits Translation credits: the people behind the pack, the lead translator first, then everyone who took a seat on the team. A pack by one person says so rather than calling them a team. Hover a name for the same profile card the forum shows, with Message, Follow and friend buttons, so you can thank or follow the people whose work you are about to install.

Someone translating with Incognito on is credited as Anonymous, with no handle and no card. It is the one page that would otherwise put their name in public.

Reporting a translation

The bottom of the coverage card carries a quiet Report. Use it for a pack that is stolen work, ships unsafe files, is broken beyond use, or is not what its description claims. Pick a reason, add a sentence if it helps, and it reaches the moderators; you cannot report your own, and reporting the same pack twice is one report.

A translation that breaks the rules is hidden: it leaves the store, search and this page for everyone but its owner, who is told what happened and why. Nothing is deleted, and staff can put it back.

Cloning a translation into your own

Under the coverage card, on somebody else's translation, there is Clone adaptation. Cloning is a fork, not a copy of something shared: what comes out is a translation of your own, with you as its owner, and nothing you do to it afterwards touches theirs. It exists so a second translation of a game starts somewhere better than an empty file.

The dialog lists only what that author agreed to hand over. Text, labels and glossary, fonts, dubbed audio and Studio work are five separate answers, and a kind they are keeping does not appear as a control you cannot use, it does not appear at all. You then pick from what is there, so you can take less than they offered but never more. If nobody may clone it, the button is not on the page in the first place.

Clone

Start your own from this translation

This makes you the owner of a new translation of Call of Cthulhu, seeded from Nightfall Team by Alex Carter.

Name your translation
Nightfall Team - my adaptation
What to bring with you
  • Translated text
  • Labels and glossary
  • Fonts

Not on the list, because this author is keeping them: Dubbed audio, Studio work.

This author offered their text, labels and fonts. Dubbed audio and Studio work are absent because they are keeping them, not because you have run out of something.

A translation is written against the game's own text, and Tranzio cannot give you the game. If the game is not on this computer yet, cloning asks for your copy's folder and reads the strings out of it first, exactly as translating a game of your own normally does. That happens once, and the clone finishes by itself at the end.

What you may take is decided by whoever wrote it, on their Cloning pane, covered in Game settings. Tranzio also records which translation each clone came from, so a chain of them stays connected however far it runs.

Ready to install?

Press Install translation in the header. The installer that opens is a guided flow, walked through in Installing a translation. If the game has several adaptations and you want to compare first, read Choosing an adaptation. And once it's installed, the Releases tab is where you'll see what changed in the next version, covered in Keeping translations up to date.