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Tranzio uses a few small helper programs to unpack and rebuild games. The Tools page downloads them for you, and the rest is automatic.
Tools
Tranzio uses a few small helper programs to unpack and rebuild games. The Tools page downloads them for you, and the rest is automatic.
What the tools are for
Games store their text and audio in packed, engine-specific formats, and opening those formats is specialist work. Rather than reinventing every unpacker itself, Tranzio uses a few small, well-known helper programs from the game modding world, one per format. The Tools page is where they live: you download each with one click, and Tranzio wires it into the pipeline automatically. There's nothing to install by hand and nothing to configure, ever.
| Tool | What it opens |
|---|---|
| UnrealLocres | Unreal's .locres bundles, where most of the text in a UE4 or UE5 game lives. Text a game keeps elsewhere (in its assets, or in a format of its own) is read without this tool. |
| RePak | The .pak archives that hold everything else, so Tranzio can read a file out and put a translated one back. |
| vgmstream | Game audio formats such as Wwise and FSB, so lines can be listened to before they're dubbed. |
| Wwise encoder | The other direction: turning finished recordings back into the format the game expects. |
| ffmpeg | General audio conversion around the dubbing pipeline. |
| Wine | Not a format tool. The helpers above are Windows programs, so on macOS and Linux Wine is what runs them. On Windows the tile doesn't appear at all. |
When you actually need this page
Rarely, and Tranzio always tells you. The two moments you'll land here:
| Where | What it does |
|---|---|
| Adding a game | If the game's format needs a tool you don't have yet, Add game says which one and links you here. Download it, go back, carry on. |
| A tool update | Occasionally a tile shows an update available. Updating takes one click and keeps the build pipeline compatible with newer game versions. |
Once a tool finishes downloading, Tranzio picks it up immediately; there's no restart and no setup step. If Add game or the Build page asked you for a tool, they'll simply work the next time you try.
From one click to installed
A tile is the whole interface. It carries the tool's name, its size, a sentence about what it does, and one button whose label changes with the state it's in. Download goes straight to the tool's own release page, the file lands in Tranzio's private tools folder, and the path is registered for you.
RePak
Unpacks and repacks Unreal .pak archives.
installed 0.2.2 · latest 0.2.2
- Installed
- Available
- Downloading
- Unpacked
Add game and the build pipeline find it by themselves, with nothing to configure.
Cancel mid-download and nothing is left behind. Delete a tool you no longer want and the tile goes back to Available, ready to fetch again the day a game needs it.
Health checks
Under the tiles, a short list of probes runs on every launch, and a Run now button repeats them whenever you like. They're deliberately cheap: each one asks whether something is present and usable, not whether it works perfectly, so the whole set finishes in a moment. Read them top to bottom when a build behaves strangely; a red dot here usually explains it.
| Check | What it means |
|---|---|
| Wine installed | macOS and Linux only. Without it, the Windows helper tools can't run and builds stop early. |
| Each tool installed | One row per helper program, confirming the file is on disk. It doesn't try to run it, which is why the check is instant. Only the three the build pipeline always needs can fail here; the optional ones (a Wwise encoder, ffmpeg, retoc) appear once you install them and are never reported as missing, because a machine that never touches those games is not broken for lacking them. |
| Free disk space | Amber under 10 GB, red under 2 GB. Unpacking a large game needs room, so this is worth clearing before a big build. |
Storage and caches
The last section shows where your disk space went, split into five buckets. Two of them are caches: files Tranzio can make again from the game you already have. Clearing them costs you a slower next build and nothing else, which makes this the first place to look when a drive gets tight.
Everyday state. The extract cache is unpacked game data, kept so the next build starts fast.
| Bucket | Safe to clear? |
|---|---|
| Game data | No. Your translations, the publisher's originals, and extracted media for the games you added. |
| Builds | Not from here. Finished patches, removed from a game's own page when you don't want them any more. |
| Audio cache | Yes, from Settings → Storage. Decoded audio kept so lines play instantly in the Studio. |
| Extract cache | Yes. Unpacked game files, rebuilt automatically on the next scan or build. Clicking that bucket in Storage & cache is what removes them. |
| Installed tools | Yes, one tile at a time. Deleting a tool you later need just sends you back to this page. |
Clearing caches never touches a save file, a translation, or a published adaptation. If you're unsure whether something is precious, the rule is simple: if Tranzio can rebuild it from the game on your disk, it's a cache.