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Tranzio uses a few small helper programs to unpack and rebuild games. The Tools page downloads them for you, and the rest is automatic.

Tools

Tranzio uses a few small helper programs to unpack and rebuild games. The Tools page downloads them for you, and the rest is automatic.

What the tools are for

Games store their text and audio in packed, engine-specific formats, and opening those formats is specialist work. Rather than reinventing every unpacker itself, Tranzio uses a few small, well-known helper programs from the game modding world, one per format. The Tools page is where they live: you download each with one click, and Tranzio wires it into the pipeline automatically. There's nothing to install by hand and nothing to configure, ever.

UnrealLocres

2.1 MB · binary
Installed

Reads and writes Unreal .locres string tables.

installed 1.2.4 · latest 1.2.4

Details

vgmstream

6.8 MB · zip
Downloading

v1840

Details
Two tool tiles from the page: one installed and current, one mid-download. Each tile explains in a sentence what its tool is for.
ToolWhat it opens
UnrealLocresUnreal's .locres bundles, where most of the text in a UE4 or UE5 game lives. Text a game keeps elsewhere (in its assets, or in a format of its own) is read without this tool.
RePakThe .pak archives that hold everything else, so Tranzio can read a file out and put a translated one back.
vgmstreamGame audio formats such as Wwise and FSB, so lines can be listened to before they're dubbed.
Wwise encoderThe other direction: turning finished recordings back into the format the game expects.
ffmpegGeneral audio conversion around the dubbing pipeline.
WineNot a format tool. The helpers above are Windows programs, so on macOS and Linux Wine is what runs them. On Windows the tile doesn't appear at all.

When you actually need this page

Rarely, and Tranzio always tells you. The two moments you'll land here:

WhereWhat it does
Adding a gameIf the game's format needs a tool you don't have yet, Add game says which one and links you here. Download it, go back, carry on.
A tool updateOccasionally a tile shows an update available. Updating takes one click and keeps the build pipeline compatible with newer game versions.

Once a tool finishes downloading, Tranzio picks it up immediately; there's no restart and no setup step. If Add game or the Build page asked you for a tool, they'll simply work the next time you try.

From one click to installed

A tile is the whole interface. It carries the tool's name, its size, a sentence about what it does, and one button whose label changes with the state it's in. Download goes straight to the tool's own release page, the file lands in Tranzio's private tools folder, and the path is registered for you.

RePak

4.6 MB · binary
Installed

Unpacks and repacks Unreal .pak archives.

installed 0.2.2 · latest 0.2.2

Details
  1. Installed
  2. Available
  3. Downloading
  4. Unpacked

Add game and the build pipeline find it by themselves, with nothing to configure.

One tile through its whole life. Nothing is written outside Tranzio's own folder, so removing a tool later leaves no trace on your system.

Cancel mid-download and nothing is left behind. Delete a tool you no longer want and the tile goes back to Available, ready to fetch again the day a game needs it.

Health checks

Under the tiles, a short list of probes runs on every launch, and a Run now button repeats them whenever you like. They're deliberately cheap: each one asks whether something is present and usable, not whether it works perfectly, so the whole set finishes in a moment. Read them top to bottom when a build behaves strangely; a red dot here usually explains it.

Health checks
2 of 4 checks passing.
2 to look at
Wine installed/opt/homebrew/bin/wine
UnrealLocres installedUnrealLocres.exe
RePak not installedInstall it on this page
Free disk space low8.4 GB free
A run in progress. Each probe reports as it finishes, and the header keeps a running count. A red dot means a tool is missing, which is fixed by downloading it above.
CheckWhat it means
Wine installedmacOS and Linux only. Without it, the Windows helper tools can't run and builds stop early.
Each tool installedOne row per helper program, confirming the file is on disk. It doesn't try to run it, which is why the check is instant. Only the three the build pipeline always needs can fail here; the optional ones (a Wwise encoder, ffmpeg, retoc) appear once you install them and are never reported as missing, because a machine that never touches those games is not broken for lacking them.
Free disk spaceAmber under 10 GB, red under 2 GB. Unpacking a large game needs room, so this is worth clearing before a big build.

Storage and caches

The last section shows where your disk space went, split into five buckets. Two of them are caches: files Tranzio can make again from the game you already have. Clearing them costs you a slower next build and nothing else, which makes this the first place to look when a drive gets tight.

Everyday state. The extract cache is unpacked game data, kept so the next build starts fast.

Storage & cache
Clean up extracted assets and auto-generated intermediate files.
24.7 GBof 48.0 GB used + free
Free on disk23.3 GB
Clearing the extract cache, then it filling back up. Only the regenerable half moves; your translations, builds, originals and tools sit exactly where they were.
BucketSafe to clear?
Game dataNo. Your translations, the publisher's originals, and extracted media for the games you added.
BuildsNot from here. Finished patches, removed from a game's own page when you don't want them any more.
Audio cacheYes, from Settings → Storage. Decoded audio kept so lines play instantly in the Studio.
Extract cacheYes. Unpacked game files, rebuilt automatically on the next scan or build. Clicking that bucket in Storage & cache is what removes them.
Installed toolsYes, one tile at a time. Deleting a tool you later need just sends you back to this page.

Clearing caches never touches a save file, a translation, or a published adaptation. If you're unsure whether something is precious, the rule is simple: if Tranzio can rebuild it from the game on your disk, it's a cache.