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Talk to translation teams and other players without leaving Tranzio. Most typo fixes and language requests start right here.

Messages

Talk to translation teams and other players without leaving Tranzio. Most typo fixes and language requests start right here.

Translations are made by people, and Messages is the direct line to them. Found a typo? Wondering if a team plans to dub chapter 3? Want to offer help with a language you speak? All of that is a short message away, without leaving the app. It works like every chat app you already know: conversations on the left, the open one in the middle, a compose box at the bottom.

Hi! Found a small typo in chapter 2: it says "recieve" in the letter from the mayor.
2:02 PM✓✓
Good catch, thank you! Fixed for the next update.
2:09 PM
v2.4.1 ships tonight, you'll get an update notification.
2:10 PM
chapter2-fixed-textures.zip4.0 MBHere are the corrected menu textures, in case you want them early.
2:11 PM
Acme is typing
A typical exchange with a translation team. Your messages sit on the right, with one tick for sent and two once the other side has opened the conversation. This is also how most typos in translations get fixed.

Finding your way around

AL
Acme Localizationv2.4.1 ships tonight, you'll get an update notification.
14:102
JD
John DoeSure, I can take the item descriptions.
2h
Chapter 2 reviewNino: Repacked the menu strings.
Yesterday
The conversation list, watched over a few minutes. Unread threads sit on a lighter row with a count on the right, the count clears when you open the thread, and you can see the other side start typing before their reply lands.
WhereWhat it does
Conversation listEveryone you're talking to, most recent first. Unread threads are highlighted, and a green dot on the sidebar's Messages icon means something's waiting.
Message threadThe full conversation, grouped by day. You can attach a screenshot or a .zip archive, so files travel with the message that explains them.
Compose boxType at the bottom and press Enter to send. Shift+Enter makes a new line.

Writing and attaching

The compose box takes plain text, and the paperclip takes a file. A screenshot of the line you're reporting is worth a paragraph of description, because the team can see the screen, the font and the surrounding words at once. Press Enter to send, and Shift+Enter when you want a second line.

The paperclip asks what you're sending before it opens the file picker, because the two kinds behave differently once they arrive. You can also drag a file straight onto the conversation, which attaches it the same way; drop something that isn't allowed and it says so instead of failing silently.

Attach a file

What are you sending?

ImagePNG, JPEG, WebP, or GIFShown in the message
ArchiveA single .zip fileSent as a download

Up to 10 MB per file. Attachments are private to this conversation.

Picking the kind first narrows the file picker to what will actually be accepted, and says the size limit before you spend a minute uploading.
WhereWhat it does
ImagePNG, JPEG, WebP, or GIF. It appears inside the message, and clicking it opens it full screen; click anywhere or press Esc to come back.
ArchiveOne .zip file: corrected assets, a crash log, a batch of exported strings. It arrives as a row with the file name and size; clicking it asks where to save it, so a zip of fixed textures can go straight into the game folder.
Size10 MB per file. For anything bigger, publish it as a build or share a link.
Who can open itOnly the people in the conversation. Attachments aren't public: each download goes through a link that's signed for you and expires.
chapter2-menu-fixes.zip · 3.1 MB
↵Send⇧↵New line
A report that gives a team everything it needs: what changed, where, and the files to drop in.

Typing @ in a group offers the people in that conversation, and only them: a chat is a closed room, so there is no point suggesting someone who cannot read the message. Arrow keys move through the list, Enter or Tab picks. In the sent message the mention becomes a link to that person's profile.

In a group, the Add button next to Members brings in more people. Only friends can be added, the same rule as when the group was created, and they see the conversation from the moment they join rather than everything said before.

Next to the smiley is a GIF button. It opens a searchable catalogue, and picking one sends it straight away rather than parking it in the compose box: nobody writes a caption under a GIF, and a message already half-written is not swallowed by it. The GIF arrives as a picture in the thread, and clicking it opens it full screen like any other image.

clap
Slow clap
Shipping it
Chef's kiss
Thumbs up
Facepalm
Mind blown

Powered by KLIPY

Typing narrows the catalogue; an empty box shows what is trending. The GIFs come from KLIPY, and Tranzio asks on your behalf, so no search of yours leaves the app with your name on it.

Paste a link and it stays a link, but a card appears under the message with the page's title, its description and its picture. The card is fetched after the message is sent, so it can land a beat late, and a page that offers nothing to show never grows one: a bare file or a site that refuses previews stays a plain link rather than an empty box.

the release notes are here https://tranzio.studio/updates

tranzio.studioWhat's new in 0.5Subtitle reading in Studio, faster pak scans, and a rewritten Downloads page.
The card is not part of the message. It is looked up afterwards, which is why a link is briefly on its own before the card fills in.
No GIF button? Tranzio's own server can turn the GIF picker off, and when it is off the button is not there rather than sitting on screen refusing to open. Everything else in the composer is unaffected.
Clicking a link (or a card) asks first and shows where it really goes. The words in a message are written by whoever sent them, so they are not evidence of the destination.

Who's around

A green dot on someone's avatar means they have Tranzio open right now, and a direct message shows Online under their name instead of their handle. On a group it means somebody in the room is around. It is not a promise of a fast reply, just a hint that a question might get answered while you wait rather than tomorrow.

Everyone controls their own dot in Settings → Privacy → Online status: everyone, friends only, or no one. Somebody who is incognito is never shown as online either, whatever that setting says.

Who can message you

By default anyone can, which is the point: it is how a player reports a typo to a team they have never met. If that becomes more traffic than you want, Settings → Notifications → Only friends can message me narrows it. Your profile stays visible and findable; people who are not your friends simply see the Message button greyed out, and conversations you already have keep working.

Starting a conversation

The new conversation button at the top of the inbox asks one question first: a direct message, or a group.

WhereWhat it does
Direct messageAnyone on Tranzio. It opens on the people you already have a line to, friends first, then the people you follow, with a search box for everyone else. Picking someone opens the thread, or the one you already had with them, since there is only ever one.
GroupFriends only, and it needs a name. Being added to a group is being put in a room with people you didn't choose, so the invite has to come from someone you've already accepted. The name is editable later: click it in the header, type, press Enter. Any member can, since it's a shared label rather than the creator's property.

You can also start from where the person is. A translator's profile (from any adaptation they made, or through search) has a Message button, and so does every row on a translation's Team pane. Those open the floating chat window rather than taking you to the inbox, so asking a teammate a question costs you nothing on screen. There are no friend requests or approvals; if someone's work is public, they're reachable.

Where a typo report ends up

It's easy to assume a message disappears into a void. It usually doesn't. Teams read what players send them, and a report with the chapter and the exact wording is close to zero work to act on, which is why so many of them turn into a release the same week.

  1. You spot it

    “recieve” in the mayor's letter, chapter 2

  2. You send one line

    Where you saw it and the exact words, plus a screenshot if you have one

  3. The team fixes it

    Acme: good catch, corrected for the next release

  4. Everyone gets it

    v2.4.1 ships, and every player with the translation installed is offered the fix

Twenty seconds of your time becomes a correction for everyone who installs the translation after you.

Messaging a team is the single most useful thing a player can do for a translation. "Found 'recieve' in the mayor's letter, chapter 2" takes you twenty seconds and usually gets fixed in the next update. For app problems (billing, crashes, sign in), use Support instead; teams can't help with those.